Tap a pad to edit it · drag to move · tap an empty cell to add
Feel · touch dynamics
Every finger is its own voice: roll your fingers like tapping a table, or double-tap one pad with two fingers. Auto velocity uses pressure, finger size and the motion sensor when your device has them, and otherwise where you hit the pad. Edges play softer and brighter.
Loop station
4 loops · overdub
Instruments
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Real CC0 multi-samples, in tune across the range. + 8 / + 16 pads lays the instrument over your key & scale (hold a pad to sustain, lift to release). Keys + MIDI makes your computer keyboard (A W S E D F T G Y H U J K O L P ; ', Z/X = octave) and any MIDI keyboard play it chromatically; drum controllers on channel 10 still hit the kit. In VR choose the Table layout to play the same pads.
Sound lab
tune · shape · record · design · resample
Root —
0.0 s
Hit something, beatbox, or resample a loop you just played. Silence is trimmed and the level set for you.
WAV, MP3, M4A, FLAC or OGG. Long files are kept up to 20 seconds.
New sound
FX rack
master · sends · XY
Key & scale
for melodic pads
Any sound becomes an instrument: pick a sound in the Sound lab and choose “Add as playable scale”, or edit a pad and press “Spread to scale”. Designed keys, bass, plucks, bells and pads start in tune. NBRZ songs set the key for you.
Song stems
NBRZ crate · your own tracks
Dynamics 100%
Conductor idle
Stems start together on beat 1 and follow tempo as varispeed. NBRZ songs load as an instrumental and a vocal you can ride separately.
MIDI
in · out · clock
In: —
Plug in any drum controller or keyboard: General MIDI drum notes play the matching sounds, and pads can learn any note. Every hit goes out on channel 10, conductor dynamics on CC11, stem levels on CC7.
Conduct like you would an orchestra: the bottom of each bounce is the beat, the big drop from the top marks beat 1, so drawing 2, 3 or 4 patterns sets the meter. Three steady beats start the band. Pick a section, then swell it, bring it down, or cut it off. In the headset your left hand does that: point at a stem orb, palm up and rise, palm down and sink, make a fist. The theremin plays any mix of sounds, locked to the key set in Key & scale.
Headset
workspaces · seated · pedals · controller map
A workspace remembers where every pad and the menu sit and how high the kit is. Move things in the headset (grip or pinch), then Save. Reset puts a built-in space back to factory, or one of yours back to its last save. Seated drops the kit to lap height and moves the kick to your right trigger.
Controller map
On this screen
Pads: Q W E R · A S D F · Z X C V · J K L ;
1–9 record or stop a loop · Space play/stop · U undo · T tap tempo
Any gamepad plays drums; triggers are velocity-sensitive
Touch
Use as many fingers as you like; each one is its own hit
Hold and drag up/down to bend, sideways to sweep the filter
Edit layout to move, duplicate, resize or retune pads
Controllers & hands
Strike down through a pad; harder hits play louder. All five fingertips play
Squeeze grip on a pad to move it · A rec · B next loop · X play · Y undo
Triggers are your feet: right = kick, left = hi-hat pedal. Grip the menu to move it; left stick click hides it
Menu ROOM tab: workspaces, seated, layouts, duplicate pads · ? KEYS tab: every control
Conductor
Turn on Conductor, beat 2/3/4 patterns with your right stick or hand; hold still = fermata
Big = louder, sharp = staccato, smooth = legato
Left hand: point at an orb to cue · palm up/down to swell · fist = cut-off · pinch = next section
Left controller: trigger at an orb cues · stick ←/→ section, ↑/↓ swell · grip = cut-off
Headset mode needs the Meta Quest Browser on the HTTPS address shown when you run npm run dev. Samples are CC0; see LICENSES.md.